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Destiny in pursuit of light quest
Destiny in pursuit of light quest





Hopefully it's better than the current New Light introduction, which is a) bad, and b) very confusing for new players. Instead of the Red War campaign, new players will be given a "new, expanded Guardian origin story on the Cosmodrome", where Destiny 1 players first awoke.

destiny in pursuit of light quest

And while Curse of Osiris and Warmind weren't what I'd call good, and the Red War was basically a sideshow that had next to nothing to do with the broader story of the war between Light and Dark, it still represents a lot of missions-some of them pretty cool. That's a significant chunk of singleplayer content being removed. Menagerie in particular was distinct as a more casual six-player PvE activity, giving raid teams something to do when they'd just finished Spire of Stars and needed a goddamn break from the intricate dance of orbs. Black Armory Forges and Menagerie in particular-I like Reckoning, but I'm man enough to admit that I'm an outlier in this-are great, and fully deserve to be promoted to core activities with regularly updated loot pools and new maps and challenges. All of Year 2's activities are leaving, which makes sense in so far as their rewards are being sunset-meaning they won't be infusable to Year 4 power levels. The Momentum Control and Scorched Crucible modes are also expected to return in Year 4. Specifically the Prophecy Dungeon will "become temporarily unavailable" for "a brief period" for a technical update. Some other activities are just leaving temporarily, with plans to reintroduce them later in Year 4. We're losing the weekly playlist choice of regular Nightfalls, which already felt mostly ignored. Nightfalls, too, are remaining in the form of Nightfall: The Ordeal, which is already positioned as the main Nightfall mode.







Destiny in pursuit of light quest